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Multilingual Computer-Adapted

Aggression Assessment Research

Book Chapters

  • McCreery, M. P., Shrader, P. G., Krach, S. K., Laferriere, J., Bacos, K., & Fiorentini, J. P. (2019). Examining designed experiences: A walkthrough for understanding video games as performance assessments. In D. Ifenthaler, & Y. Kim (Eds.), Game-Based Assessment Revisited. Advances in Game-Based Learning (pp. 105-119). Springer, New York. Retrieved from doi: 10.1007/978-3-030-15569-8_6

Peer Review

  • McCreery, M. P., Krach, S. K., Bacos, C., & Laferriere, J. (2019). Can video games be used as a stealth assessment of aggression? A criterion-related validity study. International Journal of Gaming and Computer-Mediated Simulations, 11, 40-49. doi: 10.4018/IJGCMS.20190401 [Link]

Presentations

  • McCreery, M. P., Krach, S. K., Bacos, C., Laferriere, J., & Head, D. (accepted). Validity of using video games as stealth assessments of aggression. Poster presentation to be given at Annual Convention, American Psychological Association, Washington, DC. (National)

  • McCreery, M. P., Krach, S. K., Bacos, C. A., & Laferriere, J. R. (presented 2018). Effectiveness of a forced-choice video game as direct assessment of aggression. Poster presentation at Annual Convention, American Psychological Association, San Francisco, CA. (National)

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